Trapped in Lumairon

Session 1, Part 2 & Session 2 - Training and Goodbyes
In which geeks adjust to a new world

The geeks decided they would need to adjust to survive in this world, hoping they needn’t stay long.

They learned much about The Silver and Gold Caravan, and it’s curious leader, Barnabas Qault. And from him they asked questions of the world.

They found they were in the quasi-nation of Zantova, superstitious, Zantovans had bad impressions about “witchcraft” and “sorcery,” and any associated with the practice or happenings involving it. Barnabas seemed understanding however, and instructed the group to keep their lips tight about how they arrived.
The geeks soon learned they would need to pull their weight in the caravan, along with labor, Barnabas requiring a modicum of practice with a crossbow from everyone who traveled with his “merry band.”
The group trained, Austin, showing interest in the art, practiced more than the minimum and began training with Lyne, the Weapon Master. Lane, found his niche in swordplay and began training there, while Dylan and Charlie learned from the mysterious VARRAK, his alien fighting style Sabhi-Ekai.
Javier and Tyler, found the transition rather shocking and found little else than physical labor to keep their mind off the situation.

The caravan arrived in Biltal, the first settlement seen since the new travelers had been picked up. Here the group found example of what life in this world would be like. Simple stall merchants chocked the town square, while the smell of spiced meats and baked good filled the air.
Finding out that the caravan would be staying a few days, the group thought it best to explore the town and learn as much about their surrounding as possible.
While Lane went to learn what he could from the “finest blacksmith in town,” Javier and Tyler went in search of a library, so that perhaps they could find an explanation as to how they arrived in this world. The two began searching through town records for any hint or tale of a wizard, mage, mystic, sorceress, or anything that could lead to a sliver of hope for returning home. In the journal of a mayor long past, they found mention of a potential “Warlock” he had heard mention while traveling home from his annual trip to Highwall. With further research, they found this potential spellcaster to be across the region, in the opposite direction the caravan was traveling.

The group was told, and there was much deliberation on what to do, but this ended in an even split. Dylan, Javier, and Tyler thinking the lead being worthy of checking out, while Austin, Charlie, and Lane believing the report to be too vague and too far-fetched to hold any credibility. Either way, the entirety of the group decided to stay with caravan until the next town, where the crossroads would diverge in opposite direction.

A 3 day, uneventful trip to the next town, Dalham, and the time was nigh. The group decided to part way at dawn. Barnabas offered his support to those leaving his company, by finding them passage with a train of traveling merchants heading in vaguely the same direction.

As the sun began to rise, shining its dim orange glow upon the group, they said their goodbyes. Wishing each other safe travels, they each hoped to meet again bearing good news, or perhaps, just to meet again.

Each group set off, some to the East, the others to the West, neither knowing what the future had in store for them.thedivide.PNG

Session 1, Part 1 - The Arrival
In which geeks are transported to a new world

Our story begins in the apartment of Dylan and Charlie, where 5 college students play a game of Pathfinder run by their GM, Blake.

But Blake will not play a roll in this story, he had stepped out of the room, as if on a cue, or perhaps, to allow a larger story to unfold.

The players (Austin, Dylan, Javier,Lane, and Tyler) were left contemplating their next move in the session when a dark blue glow began emanating down the hall from Dylan’s room. Naturally, Dylan went to look for the cause of the dark light. A few minutes of waiting passed, Dylan had not returned, and so, one after the other they all went to check the room, and the reason for their friend’s/s’ obvious prank.

What happened next is a mystery. These players find themselves asleep, dreams of (oxymoronic) dark blue lights and a man with a long face, and pale skin covered in strange markings.


Austin was the first to wake up, old water having startled him into consciousness. The first thing to great him, a lean man with blonde hair and a patchy beard, holding a wooden bucket in a motion of follow through. Austin found himself tied to a tree by a long length of hairy rope, and a quick glance confirmed that his friends were bound in a similar manner, still unconscious, but quite a bit drier.

A moment later, the lean man stepped back, and a larger man with tan skin, brown hair pulled back into a ponytail, and a tanned leather jerkin over a white flax shirt, stepped forward from a crowd of over a dozen Austin had not noticed before.

“Where are yor frainds?” The tall man asked in what seemed to be almost a rough Irish accent.

An interrogation ensued, one in which Austin was completely ignorant in the purpose of. One after another his friends were awakened by cold water splashed in their face.


The large man accused the group of being “spies for the Ebony Blades,” and was interrogating them as such. After a few brief arguments the group managed to talk down this apparent leader, and convince him they were just idiots, having gotten drunk and lost in the forest. This is, of course, not what the group said, but to the large man this seemed much more likely.

The man had the his prisoners released, introducing himself as Barnabas Qault as they were being untied. The blonde man looked dumbstruck at this, and a small argument began between he and Barnabas. The Blonde man questioning why he so easily let the obvious spies free, and Barnabas replying that he " ‘as a gut feelin’ that they’re ’armless."

The argument resolves with the blonde man storming off, and Barnabas telling the the gang, ’’Don’t worreh about Hardn’ ‘es a worry wort’’

The group is taken down a short path through the forest to a clearing with a circle of covered wagons. The abilities of everyone is discovered, or lack there of, and most everyone is sent to help unload boxes, pitch a large tent, or other menial labor.

After a bit of work, Barnabas mentions that they have their other friend, Charlie, still tied up. The group fully unites to do more physical labor then sits around a campfire (that Charlie managed to put together) and take stock of their situation.

They decide to find a the place where they were found. After some dealing with Barnabas (which included adding extra days of work), they arrange to be taken there.

A short trip through the forest and the group finds themselves as a raised stone platform surrounded by four stone columns, where no vegetation seems to grow to any degree. To the side a crumbling stone stele lies on the ground, covered in moss and vines. With examination the stele seems to have once had writing on it, but time hadw worn it away. The group returned to the caravan with no better idea of how they arrived in this strange world than before.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.